Victor Pardinho




Professional Work

//.PRODUCT..MANAGEMENT..INNOVAATION..3D.IMMERSIVE..GAMES..GRAPHICS.++

  1. HTC VIVERSE
  2. SENSE OF SPACE
  3. MEDIT
  4. STEREOSCAPE
  5. SCOPIC
  6. BIJARI


Artistic & Research Work

//3D.VISUALS..AUDIOVISUAL..PROJECTIONS..SCULPTING..INDIETOYS.GAMES.++

  1. PLASTIC _ RAIN
  2. AFROTRANSTOPIA _ MOVIMENTO
  3. DIGITAL _ FRACTION
  4. THE STATE OF DARKNESS _ MEDIT
  5. EGO CURE _ VIRTUAL CINEMA LAB
  6. DMV 22 _ COLLECTIVE
  7. WORKSHOPS _ TEACHING


About

I'm a Brazilian born researcher, artist, and innovation manager delving into the realm of tridimensional content, spatial design and immersive technologies for over a decade. Currently based in Amsterdam, Netherlands.

4. SCOPIC




    
    
From 2016 to 2017, I worked as a designer and developer for Scopic, an award-winning and pioneering Virtual Reality studio based in Amsterdam, specializing in high-end productions from 360° video to real-time 3D experiences across multiple hardware and platform environments.

I was involved in creating innovative, cutting-edge VR experiences, including high-profile projects like Volvo Ocean Race – UNESCO and collaborating with leading corporates such as Ernst & Young, ING, and KLM. This role allowed me to blend technological innovation with a deep, pioneering approach to virtual reality, exploring and pushing the boundaries of immersive storytelling.

Additionally, I was responsible for R&D and the development of new workflows and pipelines for 3D immersive projects executed by the studio. This involved optimizing production processes, improving efficiency, and ensuring that the team had the necessary tools and technologies to deliver the highest quality immersive experiences.








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